Title: Half-Life Complete Genre: ActionDeveloper: Valve, Gearbox SoftwarePublisher: ValveFranchise: Half-LifeLanguages: English, French, German, Italian, Spanish - Spain, Korean, Russian, Simplified Chinese, Traditional Chinese, Dutch, Danish, Finnish, Japanese, Norwegian, Polish, Portuguese - Portugal, Swedish, Thai, Korean Listed languages may not be available for all games in the package. View the individual games for more details.
Opposing Force was received favorably by critics,[8] many citing the game as being as influential on setting expansion pack standards as the original game had been in influencing the overall genre.[9][10][11] The game won the Computer Game of the Year Interactive Achievement Award of 2000 from the Academy of Interactive Arts & Sciences.[12]
Half-Life Complete Collection Game Pack Serial Key
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Gearbox went on to develop Blue Shift, Half-Life's second expansion pack. Like Opposing Force, Blue Shift was published by Sierra Entertainment. Announced in 2000, the game was initially developed as a bonus campaign for the Dreamcast port of Half-Life;[13] however, the port was cancelled and Blue Shift was instead released for Windows on June 12, 2001.[14][15]
Blue Shift puts the player in the position of Barney Calhoun, a security guard working at Black Mesa. The game takes place within the early parts of Half-Life, with Calhoun attempting to escape the facility with a small group of scientists. Blue Shift also includes a High Definition pack, which upgrades the quality of the models and textures in both Blue Shift and the preceding games in the series.[16] Critics praised the atmosphere and new graphics, but noticed the lack of new content and short length.[17][18][19]
In April 2000, Valve acquired the rights to the fan-made modification Counter-Strike. After some cooperation between the original team and Valve's developers,[43] Valve sold the game in retail, retitled Half-Life: Counter-Strike.[44] Set in various locations around the world with little connection to the events of the main Half-Life story, the game is a multiplayer shooter in which players assume the roles of members of combating teams of the governmental counter-terrorist forces and various terrorist militants opposing them. Due to originally being a mod of Half-Life, the game shared several assets with the 1998 game, including Black Mesa containers, vehicles and scientists, with the Black Mesa logos visible in several maps in the retail version implicitly setting them in the same universe. It was bundled with Half-Life in many subsequent packages, including Half-Life: Platinum Pack and Half-Life: Platinum.[45]
Throughout the Half-Life franchise, a wide array of characters are introduced. The original Half-Life introduces Gordon Freeman, a theoretical physicist working at the Black Mesa Research Facility who serves as the main silent playable protagonist for the franchise. Freeman is hired and put into stasis by the G-Man, an enigmatic and questionable businessman with capabilities and powers beyond any ordinary human being. The expansion packs to the original game introduce other protagonists and characters, such as Corporal Adrian Shephard in Half-Life: Opposing Force and Black Mesa security guard Barney Calhoun in Half-Life: Blue Shift (who later reappears in the Half-Life 2 games). Half-Life 2 and the games following it introduce a new, more focused cast of characters fighting the oppressive Combine Empire. This notably includes Alyx Vance, a prominent member of the Resistance and the daughter of former Black Mesa scientist Eli Vance. Alyx would later serve as the protagonist of Half-Life: Alyx.
The developer of the Half-Life series, Valve, was founded in 1996 in Kirkland, Washington by former Microsoft employees Mike Harrington and Gabe Newell. Valve began working on the first Half-Life soon after formation, and settled on a concept for a horror-themed 3D action game, using the Quake engine as licensed by id Software. The game was a hit at the 1997 E3 convention, where its animation system and artificial intelligence were demonstrated.[55] The game's success led to its first expansion pack, Half-Life: Opposing Force, which was developed by Gearbox Software, a then-new company based in Plano, Texas, and announced on April 15, 1999.[56] Gearbox founder Randy Pitchford said in an interview that he believed Valve gave them the opportunity to produce a sequel to Half-Life to allow Valve to focus on future games.[57] The game was demonstrated at the 1999 E3 convention, where new locations, characters and the story were revealed.[58]
The second Half-Life expansion pack, Half-Life: Blue Shift, was again developed by Gearbox Software and announced by its publisher, Sierra Entertainment, on August 30, 2000.[59] Sierra intended to release Blue Shift for the Dreamcast, and it was set to include higher detail models and textures[60] that were double the polygon count of the models from Half-Life.[61] However, after several months of delays, Sierra terminated development on the Dreamcast version of Blue Shift on June 16, 2001,[14] and the company instead released Blue Shift for the PC on June 12, 2001.[15] Afterward, Gearbox began working on a Half-Life game for the PlayStation 2. The game, Decay, was showcased at E3 2001, where Gearbox demonstrated the game's use of new model sets,[62] which were around twice as detailed as those in Blue Shift.[63]
For several years, Valve secretly worked on Half-Life 2. Valve developed a new game engine, Source, which handles the game's visual, audio and artificial intelligence elements. The Source engine comes packaged with a heavily modified version of the Havok physics engine that allows for an extra dimension of interactivity in both single-player and online environments.[64] In the episodic games that followed Half-Life 2, Valve made minor tweaks to the game's engine. In Episode One, Valve modified Alyx's AI to allow her to react to player actions.[65] The game runs on an upgraded version of Valve's proprietary Source engine, and features both the engine's advanced lighting effects, and a new version of its facial animation/expression technology.[66]
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